![]() We've done this because it's clear we didn't understand exactly what we were doing. We talked to the team at Bethesda and they agree. For anyone who spent money on a mod, we'll be refunding you the complete amount. We're going to remove the payment feature from the Skyrim workshop. ![]() The Sketchfab preview can also be inserted into Steam Community Discussions, Announcements, and Greenlight submissions. Once your item has been posted to Sketchfab and you have a page on their site, you may enter that URL in the new field provided in the Steam Workshop when editing the screenshots and videos for your item. To include a Sketchfab preview, you’ll need to create a free account on Sketchfab’s website ( ) and upload your model there similar to how you go about posting a video to YouTube. ![]() This can be used to provide an interactive 3D presentation of your model, scene, or item that users can zoom, pan, or rotate around to get a better view of your submission. Here’s an example from johnskyrim’s Doomhammer, a Skyrim weapon mod: See the “Readme.txt” for more info.When preparing the Workshop page for your mod or item, you now have the option to include a 3D Sketchfab preview of your item along with your videos and screenshots. Each Nikana needs its own sheath, and the sword should not exceed the length of the longer blade provided in the example.Ĭustom FX can be added but only in the Eidolon style. Tri count: 9000 for both hands and sheathes. Please use this mesh as your size reference, rather than the in-game size. The model has been scaled down to match the average size of the daggers category, so that it can be used as a more accurate size reference. Specular, Roughness and Diffuse are not included, but you are expected to make your own. Custom textures for his Shadow are allowed, but the Mesh cannot be edited. You can edit the FX on the helmet, but NOT on his body! ![]() ![]()
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